Saturday, March 17, 2018

Hackett, Jennifer. Game Design (Behind the Scenes).

Hackett, Jennifer. Game Design (Behind the Scenes).  Scholastic/ Childrens Press  2018  48p  $31.00  ISBN 978-0-531-23503-4    elem Nonfiction  VG-BNS  series: A True Book.

Beginning with a timeline of game development and moving into the earliest of electronic games and controllers, the author goes on to discuss the different types of computer-based gaming, the process of designing a video game, and the changes that cutting-edge technology will bring to this industry.  She describes the steps necessary to design a game: setting the scene, developing characters, making a storyboard, and creating a script.  She then explains 3-D modeling and virtual-reality settings.  The descriptive text is crisply written and enhanced by excellent, well-captioned photographs of both males and females, and it will appeal to young readers. It begins with a mini quiz and ends with a page of “true” statistics, a bibliography of books and web sites, a glossary, and an index.  Highly recommended for elementary and middle-school libraries.  

Summary: Beginning with a timeline of game development and moving into the earliest of electronic games and controllers, the author goes on to discuss the different types of computer-based gaming, the process of designing a video game, and the changes that cutting-edge technology will bring to this industry.    


Computers, Game Design                             --Susan Ogintz

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