Hackett, Jennifer. Game
Design (Behind the Scenes).
Scholastic/ Childrens Press
2018 48p $31.00
ISBN 978-0-531-23503-4 elem Nonfiction
VG-BNS series: A True Book.
Beginning with a timeline
of game development and moving into the earliest of electronic games and
controllers, the author goes on to discuss the different types of
computer-based gaming, the process of designing a video game, and the changes
that cutting-edge technology will bring to this industry. She describes the steps necessary to design a
game: setting the scene, developing characters, making a storyboard, and
creating a script. She then explains 3-D
modeling and virtual-reality settings.
The descriptive text is crisply written and enhanced by excellent,
well-captioned photographs of both males and females, and it will appeal to
young readers. It begins with a mini quiz and ends with a page of “true”
statistics, a bibliography of books and web sites, a glossary, and an
index. Highly recommended for elementary
and middle-school libraries.
Summary: Beginning with a
timeline of game development and moving into the earliest of electronic games
and controllers, the author goes on to discuss the different types of
computer-based gaming, the process of designing a video game, and the changes
that cutting-edge technology will bring to this industry.
Computers, Game Design --Susan Ogintz
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