Rosinsky, Natalie M. Graphic Content! The Culture of Comic Book
Compass Point Books/Capstone 2010 64p 31.99
978-0-7565-4241-2 secondary Graphic novel VG-BN
Pop Culture Revolutions (Capstone)
This is the story of the evolution of comic strips into a worldwide industry that has a great influence over readers. It shows how many comic book characters and stories find their way into TV, movies, games, and other industries as well as the printed page.
This text is crisply written and fully illustrated with a low reading level accompanied by full color illustrations. The inclusion of several lists, where to obtain more information, web sites and a glossary/index make this a useful research tool.
After the importance of an informative text, the most supportive factor of this book is visual appeal to young readers. The layout of the various pages is diversified and well balanced between text and full color illustrations so that concepts are grouped together. The flow and balance of both the text and visuals are integrated to present a very stimulating book for both young and reluctant readers.
The most important chapter for me was the one on censorship and how comics were involved. I also felt the inclusion of the importance and challenges of social change was very informative. The overall text of the book will be read and understood by young and old alike.
This is a very well written book that will relate well to many young readers. It is recommended as a basic book for any middle or high school library. It would make an excellent selection for a basic books list for school libraries. McNeil, Linda