Showing posts with label Calling All Innovators series. Show all posts
Showing posts with label Calling All Innovators series. Show all posts

Thursday, November 10, 2016

Mara, Wil. Software Development.

Mara, Wil.  Software Development.  Scholastic/Childrens Press  2016  64p  ISBN 978-0-531-23003-9      Series: Calling All Innovators  ms  Nonfiction  VG     

      With STEAM education as a critical component of schools today, students who are interested in entering one of many fields will learn loads by reading this book. Chapter 1 begins with a detailed history of computers and how they have developed through the years. Chapter 2 highlights how computer programs are created and does not make it sound like a walk in the park, but instead offers a realistic look at the work that goes into program creation. Chapter 3 examines a wide range of job titles related to software development, from engineer to architect, again going into detail and stressing that software development is work and not just play. Lastly, chapter 4 discusses testing, working with others, and getting one’s technology out to the public. The back of the book includes career statistics, a glossary and suggested sources for further reading.   

Summary: Software Development takes a look at how computer programming began, how it has developed and what goes into the process.


Software development, STEAM                           --Erin Daley

Saturday, February 22, 2014

Cunningham, Kevin. Computer Graphics from Concept to Consumer.

Cunningham, Kevin.  Computer Graphics from Concept to Consumer.  Scholastic/Childrens Press     2013  64p   $22.50  ISBN 978-0-531-26520-8  series: Calling All Innovators  elem/ms  Nonfiction  VG  

The very first page of this book hooks the reader with a full-page color picture of Nemo (from Finding Nemo) accompanied by a short definition of innovation”, along with a question for the reader asking if he or she has what it takes to choose a career in computer graphics.  A unique page layout and the use of selected fonts and colors add excitement throughout the book. Illustrations, photographs, text boxes, quotations and captions provide further information and clarity.

In addition to the visual appeal there is the very informative text.  There is clear and concise information related to the future of computer graphics as a field, examples of current graphics, and an interview with a digital artist. Specific examples provide clear connections for readers and validate concepts.

This visually and textually exciting book will
appeal to young readers.  Aside from the engaging information in the text, the inclusion of a table of contents, career stats, bibliographical references, a glossary and a comprehensive index make this a useful research tool.

Summary: This book provides information about the innovative career of computer graphics artist and discusses various aspects of the field with examples.

Computer graphics                                           --Virginia McGarvey