Hoena,
A. Zombified: Volume Nine Capstone/Stone
Arch 2013 128p ISBN 978-1-4342-3840-5 series: Tony
Hawk’s 900 Revolution ms/hs Hardback VG
Sports
When Omar wakes up, he finds that five
years have elapsed since he fell asleep. Mix this Rip Van Winkle
scenario with a post-apocalyptic world and you have a new tale for this volume of
the Tony Hawk’s 900 Revolution series. Omar sets out to find his friends
of “The Revolution” and realizes that the world is now filled with zombies and
animals who have been transformed into fierce demons. Omar holds a wheel of the
famous Tony Hawk skateboard that flames blue when attached to his normal
skateboard and allows all sorts of magic power to emanate. He meets up with a few of his friends and they decide to battle once again “The
Collective”, which has the remaining pieces of the Tony Hawk board. If the
entire board can be assembled, life will drastically change. Omar’s plan is to “go big or go home”, as the saying goes.
Readers will find
plenty of biker and boarder action as well as the gruesomeness of zombies and
supernatural creatures. And, sure enough, the
last chapter hints at a future adventure for “The Revolution.” Mixed into the text
are 16 pages of a graphic novel that fits neatly into the plot of the book.
Readers new to the series will realize they need to read previous books to get
the full meaning of some events in the story. This is a Hardy Boys series for today’s generation.
Tony Hawk’s 900 Revolution combines the X-Games sports of biking, skating and snowboarding into fast-paced action
adventures, each of which include a 16-page graphic novel that
fits easily into the story line, for grades 5-9. It is recommended
wherever
other Tony Hawk’s 900 Revolution books are popular. The only problem with purchasing this book as a stand-alone is that
readers will clamber for the previous books in the series and the remainder of
the series yet to be published.
Summary: Easy reading adventure mixes X-Games-style skateboarding/biking with zombies to
create an intense drama of the X-Gamers battling “The Collective” for world
domination. Text, along with 16 pages of
graphic novel illustrations,
equal a hit for
series fans in grades 5-9.
Fantasy, Sports,
Extreme sports --Lois
McNicol
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