Kaplan,
Arie. The
Awesome Inner Workings of Video Games.
Lerner/Graphic Universe/Milbrook/21st Century/Carolroda/DarbyCreek/Stoke
Books 2014 32p
ISBN 978-1-4677-1250-7 series: Shockzone Games and
Gamers elem/ms E-BN Nonfiction
This profusely and colorfully
illustrated book will attract anyone interested in video games. A brief history of
game devices is included, with text that explains computer terminology, such as “kernel”, “CPU”, “HDMI”, and “RAM”, to mention just a
few of the terms presented. As with
any technology, there is always a chance that this book may become dated
quickly, but for the current gamer, this book stays up-to-date and even looks
to the future of what video gaming will evolve into. Written in a conversational tone, this book will appeal to the
computer nerd as well as the gamer who just wants to know how the action of the
game happens. There is only one
caveat: where
are the girls in the photos? Girls
are increasingly becoming users of game devices and deserve a presence in books about video games.
Shockzone Games and Gamers includes six titles loaded with colorful illustrations. For the gamers of the
world, this series provides a look at the history, computer programming
involved, careers, and benefits of video games.
It is a winner for all book collections. Gr 3+
Summary: This book
provides a programmers’ viewpoint on how video games
operate. It is perfect for the inquisitive student who wants to know the history of
game development and terminology used by computer programmers. Grades 3-8.
Video Games --Lois
McNicol
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