Hirsch, Jeff.
Black River Falls.
Houghton Mifflin/
Harcourt Brace
2016
328p
$17.99 ISBN 978-0-544-39099-7 ms/hs Conflict
VG-BN
In the genre of stories
about
plagues that turn people into zombies, kill entire communities,
reduce villages to death traps or create other insurmountable struggles, Jeff
Hirsch has found a voice in this new young adult novel with a twist. That voice is that of Cardinal Cassidy, his
protagonist, who tells the story of a new community within the Quarantine Zone that he and (pre-plague) archenemy
Greer are running with some of the victims.
Cassidy is writing the plot of this creative novel in a journal
addressed
to his brother Tennant, who, the reader assumes, has become a victim
himself. In the exposition the reader
finds clarity in the search for a story line that begins this
way: Card (Cassidy) and Greer have established a
community of children who they are keeping safe amidst the chaos of Black River
Falls. While Card is in town one day, he
comes across a young woman who is being victimized by two men who hope to
convince her that she is the lost wife of one of them. Card saves her, falls in love with her
(naturally!) and tries to find a way to build a relationship
-- that
is, until Greer tells him that he also has feelings
for Hannah. As if the reader didn’t have
enough conflicts already, Hirsch throws in another big
one. A new corporation run
by the Marvins has taken over the town, seemingly to help the victims, but
it is a ruse. What the Marvins hope to
do is clear out the town and rebuild.
Extras that add spice to the plot include chance encounters
with Card’s mother, a relationship between Card and a National
Guardsman who helps the mountain group, the entry of the town librarian, who
seems to be seeking out Card for some reason, and an
answer to the big question, “What happened to Tennant?” Hirsch masterfully builds in the subplot of
Card’s father’s prize-winning comic books whenever Card faces a new conflict,
adding a bit of additional spice to an already solid plot. This novel scores a
solid 10 in its ability to attract readers to its wonderful writing style, its
unique plot and its intriguing character development.
Summary: Post memory-attacking plague, Card and
his former worst enemy Greer establish a community known as Lucy’s Promise in
which they house children who have no place to go after losing their
families. When a corporation takes over
the town, Card and Greer struggle to find answers to the question of what is
best for their children and for themselves.
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